Personal Work 2014 - Harry Potter Fan-Art// A tribute to the Harry Potter franchise, testing my sculpting with a mixture of hard-surface and organic modelling.
Personal Work 2013 - Custom BMX Collection// A set of Custom, highpoly BMX bikes created in 3dsmax and rendered in Keyshot.
Personal Project 2013 - 2014 - Diorama Collection// Ingame dioramas captured in Cryengine 3, currently an ongoing work in progress.
Personal Project 2013 - Nissan 200sx Drift project // Ingame shots captured in Cryengine 3.
Professional Work 2013- Crysis 3 DLC - The Lost Island// After shipping Crysis 3 I worked as part of a small team constructing 4 DLC levels for Crysis 3 multiplayer.
Creek level// I worked on many areas of the level, taking the greybox from flat grey to final geometry. In particular my duties included creating a truck (with numerous variations) and building a number of the level assets such as the rice paddies. I was responsible for a portion of the level art and had ownership of creating and composing the vista around the level. I worked alongside talented artists: Marcel Swanepoel and Michel Kooper on this level.
Professional Work 2011-2013- Crysis 3 Multiplayer// I worked for two years as part of the Crytek UK art team on several levels in the AAA title "Crysis 3"
Airport level// I worked on many areas of the level, taking the greybox from flat grey to final geometry. In particular I constructed the Airplane (minus the doors) and created many of the level assets such as the Arrivals signs. I worked alongside Paul Haynes (Designer), Krzysztof Nowak, Marcel Swanepoel and Erik Bakker at various points on this level.
Hydro Dam level// This level was created using assets built by the hugely talented singleplayer artists at Crytek Frankfurt and re-purposed them in order to create a multiplayer map. The multiplayer map evolved to become significantly different (roughly twice the size) of the singleplayer Dam level. I was mainly responsible for level art, background vista composition and I also kitbashed together the huge central structure's exterior using assets and texture from inside the level. I worked alongside Erik Bakker and Singleplayer team: Marcel Shaika (Art) + Stefan Heinrich (Art) + Chris Kay (Design).
Personal work 2012 - Bioshock Homage // During 2012 I put together a series of environments to pay homage to one of my favourite series of all time, Bioshock.
Created over the course of a few months, I rendered and captured each scene from Cryengine 3. During the early stages of 2013 I put together a 30 page breakdown of some of the techniques I used to create the scene for the upcoming Vertex2 put together by ArtByPapercut.
Vertex 2 Book - Making of Bioshock Homage Article // During 2012 I wrote a 30 page article to be featured in the Vertex2 book, it features alot of tips and tricks that I used to create the popular Bioshock homage scene. Click the image below, or here to download your FREE copy!
3D Artist Magazine Issue 56 - Creating 3D Worlds // During 2013 I contributed heavily to an article detailing how to create believable Environment Art.
Press 2012 - 2013- Bioshock Homage Project// During the production of my Bioshock scene, I was fortunate to be featured in a number of prominent News websites.
VideoGame-Art Wall Of Fame // After completing the Bioshock Homage, it was featured on the VideoGame-Art gallery (ran by members of the Ubisoft Art team featuring artists from around the world) and was subsequently voted into the Wall of Fame section.
2013 University visits// I have had the opportunity to attend a number of University degree shows representing Crytek. During my visit to Staffordshire University I judged the quality of several final year projects, and had a number of changes to advise to final year students looking forward to joining the industry. This was a great opportunity to give art direction to student projects and try and bring the course more in-line with industry.
Similarly during my visit to Hertfordshire University I was honoured to be able to judge the final year projects of some incredibly talented students, presenting the Games Art trailer award to best student film at the end of the event. Whilst attending the event, I took part in an industry panel, and gave a presentation on the "Production pipeline in Crysis 3 and how to become a better artist" to around 450 students, lecturers and industry guests.