Scott Homer - Games Artist - Crytek UK- Info@ScottHomer.co.uk - LinkedIn - Behance - Polycount

WIP Personal Work 2013 - Nissan 200sx Drift project // Ingame cinematic rendered in Cryengine, fully modelled car with interior and suspension.


Professional Work 2011-2013- Crysis 3 Multiplayer // I worked for two years as part of the Crytek UK art team on several levels in the blockbuster AAA title "Crysis 3" (Published by EA). Below you can see a few shots of the levels I had the most involvement in during the project. They represent a culmination my work as part of a team, I was responsible for creating various assets, level art compositions and architectural structures in each level.

Airport level // I worked on many areas of the level, taking the greybox from flat grey to final geometry. In particular I constructed the Airplane (minus the doors) and created many of the level assets such as the Arrivals signs. I worked alongside Krzysztof Nowak, Marcel Swanepoel and Erik Bakker at various points on this level.






Hydro Dam level // This level took assets created by singleplayer artists and re-purposed them to create a multiplayer map. The multiplayer map evolved to become significantly different (roughly twice the size) of the singleplayer Dam level. I was mainly responsible for level art, background vista composition and I kitbashed together the huge central structure's exterior using assets and texture from inside the level. I worked alongside Erik Bakker and Singleplayer artists based in Frankfurt





Personal work 2012 - Bioshock Homage Project // During my time working on Crysis 3 I put together a series of environments to pay homage to one of my favourite series of all time. Created over the course of a few months, I rendered and captured each scene from Cryengine 3. During the early stages of 2013 I put together a 30 page breakdown of some of the techniques I used to create the scene for the upcoming Vertex2 put together by ArtByPapercut.


Press 2012 - Bioshock Homage Project WIP shots // Following work in progress shots from my Bioshock homage being a part of the weekly polycount update; I was fortunate enough to be featured in a number of prominent websites and forums. This was a very overwhelming experience which also gave me some brilliant feedback from other fans of the series.

Articles:

http://www.eurogamer.net/articles/2012-08-09-how-would-bioshock-look-running-in-cryengine-3 - Eurogamer
http://gamingbolt.com/bioshock-environments-recreated-in-cryengine-3-by-a-crytek-uk-artist - GamingBolt
http://www.escapistmagazine.com/news/view/118992-Heres-How-BioShock-Would-Look-on-CryEngine-3 - Escapist
http://kotaku.com/5933151/what-bioshock-looks-like-running-with-crysis-engine - Kotaku
http://www.crydev.net/newspage.php?news=97173 - Crydev
http://www.cinemablend.com/games/BioShock-Would-Looked-Amazing-With-CryEngine-3-45481.html - Gamingblend
http://www.gamebreaker.tv/pc-games/bioshock-gets-a-face-lift/ - Gamebreaker
http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/ - Joystiq
http://nvisionapp.com/latest/article/bioshock-remake-recreated-cryengine-crytek-artist - Nvision

VideoGame-Art Wall Of Fame // After completing the Bioshock Homage, it was featured on the VideoGame-Art gallery (ran by members of the Ubisoft Art team featuring artists from around the world) and was subsequently voted into the Wall of Fame section.

Copyright © 2013, Scott Homer unless otherwise stated. All rights reserved. - ^TOP^